Keylight 1.2 out of memory12/24/2022 ![]() ![]() then check with the info from above who is holding the most interesting new objects.Ĭonsole.WriteLine("New Strings:") // just an example perhaps you should have a look at the images.Expert Keying with Keylight in After effects. MemoryStatistics statOld = dumper.GetMemoryStatistics() įoreach (var typeInfo in statOld.ManagedHeapStatsĬonsole.WriteLine("Type bytes", here we do find out which objects are holding most of the memory ILookup newObjects = dumper.GetNewObjects() Using (var dumper = new MemoryDumper()) // if you have problems use to see the debugger windows true,true)) If you are reaching the limit you still can unload some images and load them on demand if you and your plugins do support lazy structures such as IEnumerable where you as provider can decide when to load an images and how long to keep it in a cache until you get rid of the reference to help freeing up some memory. Perhaps you should drop some of them due to unwise usage of memory and replace them with something better. ![]() You say that there are many external modules used. Then I would relod the big images and check which new objects were allocated and have a sharp look at how many of them are there and who does own them. I would first load the images in 1500x1500 size, clean everything up and then mark all objects as known. To become more deterministic you should write some integration tests to check where your memory does end up. And of course, changing the platform target to An圜PU is a quick and easy way to get gobs of virtual memory. That allows the process to use the available 4 gigabytes of VM, an option that's specific to the 64-bit version of Windows and possible because Windows doesn't need the upper 2GB. You can get more breathing space on a 64-bit operating system by running editbin.exe in a post build event and use its /LARGEADDRESSAWARE command line option. There isn't anything reasonable you can do about address space fragmentation, the notion that consuming all available VM should be possible is just wrong. NET memory profilers tend to be a bit helpless to show you the problem. It's an unmanaged memory allocation, typical. They can consume a big chunk of VM to store the bitmap pixels and it needs to be a contiguous allocation. That wall hits early in a program that manipulates bitmaps. ![]() ![]() You can only get up to the 2GB limit by making small allocations, small enough to fit in the holes. You'll hit the wall well below 2 gigabytes, what you run out of first is a chunk of virtual memory that's large enough to fit the requested size. It is very difficult to write a 32-bit program that consumes all of the available virtual memory space. ![]()
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